DiabloSaga

Recreate Diablo Saga with FlareRPG Engine

DiabloSaga's goal is to receive €50.00 per week.

Statement

To Do list: done, in progress, to do

  • Create Tristram (expanded version) map
    • Add mobs and possibility that the mobs grow level based on the level of the character
  • Add all Tristram npc
    • Add dialogues to npc
    • Add Quests
    • Add Tasks (one of the things created but never implemented on Diablo I)
  • Set all npc correctly
  • Completely rearrange the UI
  • Add ambient sound
    • Tristram
    • Cathedral LV.1
    • Cathedral LV.2
  • Add Viking Runes (to be replaced with another type)
    • Add Reagents (like Dungeon Siege II)
  • Create a waypoint menu
  • Create a ITH weapons (a hacked weapons version present on DiabloII)
  • Set a stash & waypoint
  • Add emote above the heads of npc (to make the game not too dispersive and more funny)
  • Add all enemies in the maps
  • (maybe) Add 5 (multi)Classes
    • amazon/rogue/assassin
    • warrior/barbarian/paladin
    • sorceress/blood wizard/wizard
    • necromancer/witch doctor/necruid
    • cleric/bard/monk
  • Create all the skills for one character (Amazon)
    • Create more invisible passive skills (to adjust the values of life / mana / damage as the level increases or the statistics increase)
  • Create some diablo items
  • Create some "power" similar to those used by diablo mobs
  • Set all the destinations for other maps
    • New destination: Old Tree (Hive)
    • New destination: Queens Mound (Crypt)
  • Add quest with multiple choice (Probably the simplest way to do this would be to make the choices into dialog topics.)
    • Make the plot evolve based on the choices made
  • Re-create NPCs sprites
  • Re-create characters sprites
  • Add 3 secret level (one for each difficulty):
    • Secret Level
    • Cow Level
    • Whimsyshire

the purpose of this team is to recreate the saga of diablo (created by blizzard entertainment) with the FlareRPG engine, focusing mainly in the first and second episode ... (we will add, maybe even the third, but it is not in our current priorities)

diablo was a great saga (we are talking about the years 1996/2000) and still today groups of modder work to refresh / renew diablo II (after more than 17 years since its release) ... search "median XL" to know more

the question we asked ourselves is:

why renew a product that made history, when it can be recreated, with new (and maybe better) free music, sound, font, graphics and animations?

we want to try, seriously and concretely, but we need help, both for the creation of the team, both economically (unfortunately lol)

I will have to change ALL the names, most likely, of the cities and the npc

The 3 (+ BONUS) Steps:

  • Completely recreate the setting of Diablo I (and expansion) and make the game playable
    • BONUS: Create and add the setting of The Awakening (takes place in the world of Diablo I, tristram, maybe between the end of Diablo I and the beginning of Diablo II)
  • Completely recreate and add the entire setting of Diablo II (and expansion) and make it as consistent as possible with the first part of the game
    • BONUS: Create and add the setting of Diablo II: Salvation (it was to be the second expansion of Diablo II, which was to add two new classes, one of which was the cleric)
    • BONUS: Create and add the setting of The Bloodstone Tomb (Dungeons and Dragons: Diablo II Edition primer)
    • BONUS: Create and add the setting of Dungeons and Dragons: Diablo II Edition (a board game set in the world of Diablo II)
    • BONUS: Create and add the setting of Diablerie (a supplement for Dungeons and Dragons: Diablo II Edition)
  • Completely recreate and add the entire setting of Diablo III (and DLC) and make it as consistent as possible to previous steps

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History

DiabloSaga joined 9 months ago.

Euros Received Per Week

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Number of Patrons Per Week

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